Where are you? What do you see around you? Are you in a castle? A bowling alley? A dystopic future scape? Where your characters find themselves is an important element to think about when planning to run a game. Should you do some research on a specific historic period or will you be safe winging it? Join Troy and Jacob as they outline their thoughts, opinions, personal biases, and issues with various game settings (as always with a healthy dose of goofballery)!